Video games. I play them a lot. I’m reluctantly close to the end of Spider-Man and I’m already thinking about what I’m going to play next.
Something that comes up over and over in video games, often very tediously, is the story of the hero. I get it for the most part, even if this narrative and character can seem repetitive in game after game.
No matter what I say though, I can’t deny how drawn (full pun intended) I am to the hero and their journey, just like everyone else.
So here’s my hero:
Sexless, abstract, colourless. Yep, that’s my hero!
I specifically thought about games like Ninja Gaiden (FULL DISCLOSURE: never played it, only watched) and Risk of Rain (played the ever-loving crap out of it) where you are stuck in between all these enemies and obstacles, and you die over and over trying to get past them.
For this drawing, I chose not to have a clear path for the hero to traverse, which is common in the type of game I’m thinking of. Instead, we see a paused image of them defending themselves stoically against all kinds of nameless terrors.
We all have heroic qualities that we are drawn to, and mine is resilience. That’s what I tried to get across. The hero is reaching out between what is thrown at them to show that they recognise an opening – and they won’t be surrounded by all this crap for much longer.
It might be one of my more empowering works!